Junior 3D Layout Artist
Posted 2026-05-05
Remote, USA
Full-time
Immediate Start
Junior Junior 3D Layout Artist/ Generalist – For Academic Credit or Mentorship
Company:
shortart.co
Location:
Remote/On-site/Hybrid
Eligibility:
Open to students seeking academic credit, mentorship, or OPT (F-1 visa) students (must meet DOL criteria for unpaid work in the U.S. and we can't accept STEM Program if you are doing an extension).
About the Role:
- Joinshortart.coas aJunior 3D Layout Artistand master the art of digital cinematography. This role is dedicated to the "Camera and Staging" phase of our pipeline, where storyboards are translated into a 3D environment. You will focus on camera movement, lens selection, and scene composition inBlender, ensuring that every shot effectively communicates the narrative’s emotional weight and pacing.Strict Requirement:
- Generalist Focus: We are looking for a3D Generalist. While this role focuses on cameras and layout, you must possess a versatile skill set across the Blender pipeline (modeling, basic rigging, and scene assembly). Please do not apply if you are not a 3D Generalist and you have zero knowledge about blender.
- Entry-Level/Unpaid: This is an entry-level position designed for educational value and professional development. Please do not apply if you are seeking a wage or financial compensation.
- This unpaid internship is designed to provide mentorship and portfolio growth. You will work under the supervision of experienced artists to learn the nuances of virtual cinematography, focal lengths, and spatial storytelling within a narrative production. Key Responsibilities:
- Camera Execution: Set up and animate 3D cameras in Blender, utilizing camera rigs and constraints to achieve cinematic movement.
- Composition & Staging: Translate 2D storyboards into 3D scenes, placing characters and props (blocking) to create visually balanced and impactful shots.
- Cinematic Timing: Apply principles of pacing and "cutting" within Blender’s timeline/sequencer to ensure seamless transitions between shots.
- Technical Optimization: Manage depth of field, motion blur, and focal targets to guide the viewer’s eye through complex 3D environments.
- Collaborative Reviews: Participate in production meetings to understand how camera angles and movement contribute to the overall storytelling of the project.
- Requirements:
- 3D Generalist Skillset: A portfolio demonstrating proficiency in Blender across multiple disciplines (modeling, layout, and animation). This is a strict requirement.
- Cinematic Foundations: A solid understanding of camera lenses, the "Rule of Thirds," and how camera movement affects the mood of a scene.
- Education: Currently enrolled in (or recently graduated from) an Animation, Film, or related Fine Arts program.
- Software Skills: High proficiency inBlender(specifically the Graph Editor, Camera Constraints, and Viewport Shading).
- Learning Mindset: Seeking academic credit or mentorship to bridge the gap between student assignments and professional-grade layout production.
- For OPT students: Position is unpaid and meets DOL criteria for unpaid internships.
- Additional Notes:Schedules are flexible to accommodate academic calendars and learning goals. All work is educational, supervised, and structured around skill development rather than production quotas. This is an unpaid internship focused on professional growth and portfolio development.
- SCAD Alumni preferred, but all are welcome to apply